Friday, August 25, 2006

Rogue Review Review

Okay, since I'm a rogue and all, and the rogue review just came out, and I've actually applied my talent points, oboy, I figured it'd be appropriate for me to comment on this newest patch.

I'm taking excerpts from the patch that I want to talk about, ignoring the rest.

Hey, this might be fun.

Cross-Realm Battlegrounds - Blah. Haven't tried it yet, but I hear it's good for some. I'm disappointed that they didn't incorporate the "no degradation of honor" yet. Waiting for the expansion, my arse.

World PvP - Blah. I played around a few towers in EPL, but it's basically, can you stand there? Yeah? Okay, it's yours. Wait, holdon. It's more like, can you stand at an old, run-down, useless, abandoned tower with absolutely no strategic advantage whatsoever in the fight against the scourge OR the opposing faction? Yeah? Okay, it's yours.

The deserter debuff will now continue to expire even while you are offline. - As it should.

Due to significant talent changes, Rogues will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.

Eviscerate: Manual of Eviscerate (Rank 9) now drops somewhere in the world.
Garrote: The damage from this ability has been increased approximately 50%.
Relentless Strikes: This ability will no longer trigger when your finishing move does not hit your target.
Sap: Enemy rogues will now always lose stealth when you Sap them.

Bla blah blah.

Okay, briefly, they screwed over rogues. Again. Badly.

First, for most other reviews, there was a major talent overhaul. I'm not necessarily saying it was bad that they didn't overhaul the rogue talent set (they did change a few things), but the things they changed were mild, and they didn't really address major issues that have been brought up over the years this game has been around. For instance, no realistic fist weapon talent.

They also let rogues down by ignoring the lack of rogue-specific game content. They should have established a "rogues' guild" faction that might rival the current Ravenwhatever faction that's currently worthless. They should have infused some life into a new series of rogue quests allowing all manner of rogue to accomplish things that no other class could, and that highlight unique rogue abilities. Lockpicking, pickpocketing, trap detection, stealth, all combined could make for a few very fun, complicated, and worthwhile adventures with very little added work on the part of the developers. How come the last time I got to use that stuff was when I was getting my poison quest at like level 20? So disappointed that they could put all that work into a week of the lamest scourge invasion imagineable, and not add a few decent rogue quests. Shame on you, Blizzard.

Ah, no, but Blizzard knows how to treat its customers. Instead of giving to rogues for their review, Blizzard TAKES AWAY! Remember a few patches ago, when they "fixed" that coding OVERSIGHT that made our poisons DISAPPEAR every time we went in or out of an instance? You know, the one that made battlegrounds a logistical nightmare of trying to restock poisons constantly because you either win or lose every five minutes, which means a five hour night runs you about 60-70 poisons? Yeah, that BS. Remember that it took Blizzard a YEAR to "fix" that little problem, while concentrating more on expanding end-game content for 40-man raid groups, pretending to cater to the casual player by making us go through high level instances... with a raid group.... to get cheap-ass upgrades to gear that most 60s start collecting at about level 55? Anyway, if you remember or acknowledge any of that, just realize that Blizzard has turned you away, happy, and ambushed/backstabbed/blinded/ambushed/backstabbed/backstabbed, and generally just screwed you over while you were busy setting up your "new" talent points. Yes, indeed, Blizzard reneged and re-established the loss of poisons lack of code. Why? Because of some technology thing. HUHWHA? It's like... if mages all of a sudden couldn't make water, and Blizzard said, sorry, you never actually "could" make water. That was just a temporary fix on a bigger problem, and by allowing you to make water now, it has the potential to do something technological that will cause other things not to work right... we think. So, we'll let you make water again when the EXPANSION COMES OUT YOU'DBETTERGETITORYOU'LLBELEFTOUTANDWILLNEVERBEABLETOMAKEWATERAGAINHAHAHAH!


Okay, that rant temporarily over.

I don't usually discuss my talent spec in public. Or generally anywhere. I like to keep it hush. Well, I used to. I almost don't really care nowadays. I guess my fear of being scorned for my odd ways has dwindled along with how much I really care. Since I can't even access any of the talent trees from work, nor my character profile, I cannot post them all yet. However, I'll tell you that my spec is currently 20/31/0.

If that means anything to you, then great.

I'm still mace-specced, which, since I have maces, is the way to go. My unbuffed attack power is like 839 or something, and health is 3800 or so. The nice thing about my build is that although my attack power isn't as high as I would like, I have some nice gear that gives me extra swings, and my talents actually add a lot of dps. I can also survive a bit longer than many other pve rogues due to my higher health.

Yeah yeah, I'm not all decked out in epics, so stop right there with any potential criticism. I'm working my way up the ladder just like all the other peeps who work 10-11 hours a day, and play significantly less. I also refuse to join a teen-run all-out "raid guild" whose aspirations include seeing who can insult other guild members most with racist, sexist, crude comments, and who will get their first ever view of a real-live used pair of panties.

Speaking of which, why does a single "item" get called a "pair"?

Anyway, so I'm sticking with my sister guilds, and we're currently conquering ZG. I think my new talents will help a lot, and I've already seen a boost to my dps. Since I'm always on top of the damage charts (when I'm not too preoccupied), I think this will be even better.

I'll post detailed info about my spec and gear whenever I pick the best publicly accessible gear/spec/whatever online character profile thingy. ANY SUGGESTIONS?


Blogger GSH said...

CT Profiles

Friday, August 25, 2006 9:30:00 PM  
Blogger Lukasz Sz. said...

Aye. CT Profiles is quite useful and user friendly (or at least the most friendly one I've stumbled upon).

Tuesday, August 29, 2006 7:24:00 AM  
Blogger E said...

I hate to come to someone else's place on the interweb and be negative but I've read this stuff about the rogue review a couple of times and I want to respond to it.

I'm curious why Rogues expected to get more quests, itemization, whatever in their review. Did other classes get these things and I missed it?

As far as the talent changes go, sure they didn't change much; but to be perfectly honest I don't think there was much wrong with the Rogue talents to begin with. They fixed the biggest PvE inquity which was to the Combat Daggers build, and they added a number of PvP talents. Personally I thought the Rogue review was pretty fair.

In regards to raiding guilds... I'll admit to not having been in too many raiding guilds. However, the two I have been in don't fit your stereotype of them at all. Maybe I was just lucky, but the majority of my consistent raiders in my first guild (where I led raids) were the older working people with stable jobs and almost everyone in my current guild is out of school with a regular stead job.

Regarding poisons, yeah it sucks. What they did was kind of like giving a child a lollipop, letting them enjoy it for a couple minutes then ripping it out of their hands and throwing into a garbage can full of rotting food. So I'm on board with that rant, but the other two not so much.

Tuesday, August 29, 2006 3:07:00 PM  
Blogger Hexapuma said...

I'd give so much to be able to improve my gear without having to go into 40 man raiding... It is lackluster at best... oh .. wait there is actually a few golden moments. Going into the instances and practicing a wee bit-o-backstabbing before the stragglers arrive.

My biggest gripe with the rogue review is the small changes. I have a Seal Fate build ... and it is almost exactly the same as before. Really would llike to go back to my previous combat sword build but SF is in my experience stronger in pvp.

Tuesday, August 29, 2006 6:37:00 PM  
Anonymous Brock said...

I have to agree with e. Poisons is borked and worthy of complaint.

But no other class received the kind of additional content Psyae refers to. Mages got one trivial quest for a new spell. Ten minutes of questionable amusement, not really anything new. Done.

And the talent changes didn't affect *every* build for ANY class either. Many other specs had similar experience -- almost no difference. Paladins wanted to kill themselves over the lack of improvement to their class from the review.

It really seems like a mis-match with expectations, rather than Rogues got done over.

I think you, Psyae, have some great suggestions for improvements. But those ideas aren't consistent with the changes that Bliz has released in any of the patches.

Wednesday, August 30, 2006 12:51:00 PM  
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