Wednesday, October 11, 2006

Guild Update & Boss Checklist

Here's the quick version of how my current guild situation looks:

  • -started a guild early on in a server's life, made it family oriented, casual, but also catered to those who wanted to level
  • -when enough people started getting to level 60, they felt the temptation to join already existing hardcore raid guilds to see end-game content and get nice gear
  • -I saw friends disappearing, but I couldn't join them, since I felt an obligation to my guild
  • -my guild had become a "feeder" guild
  • -I didn't like that
  • -so, I made my own raid guild while keeping the old guild as is, and (here's the kicker) I let my old guild continue to be a feeder guild, but feeding to my own raid guild
  • -when we started, we were still having trouble with places like UBRS
  • -now, about three months later, we farm Hakkar, have beaten Kurinnaxx, Rajaxx, and Buru, and we're working on Ossirian, Onyxia, and MC
  • -at the same time, the family oriented, casual guild still exists and is thriving.
  • -anyone in the raid guild who needs a break from raiding can semi-retire by moving to the casual guild, and move back into the raid guild in the future, if desired
  • -the guilds are "sister guilds", and we share a chat channel
  • -raiders from the raid guild often help out the casual guild players do quests and level, and friendships are made and perpetuated (instead of divided between different guilds), and that, in turn, helps the raid guild because some of the casual guild players will eventually advance to the level they need to join the raid guild, and those friendships have already been forged
  • -anyway, it works, but needs a lot of devotion from everyone, especially the guild leader
So, here are the bosses we've taken as a guild (which includes members from our sister guild):

ZG:
-The 5 priests (see the movie at here)
-Hakkar

-Bloodlord Mandokir
-Edge of Madness: Renataki, Wushoolay
-Gahz'ranka

AQ:
-Kurinnaxx
-Rajaxx
-Buru

MC (in conjuction with a separate guild, about 50/50):
-Lucifron
-Magmadar
-Gehennas
-Garr
-Baron Geddon
-Shazzrah
-Sulfuron
-Golemagg
-Majordomo


Our goals right now are:

ZG:
-Jin'do
-The remaining EoM bosses
-Farming Hakkar once per reset

AQ:
-Ossirian
-Moam
-maybe others
-Farming Ossirian (for my damnable mace!)

MC:
-guild-only start farming everything in there
-Rag (whew, wish us luck, but we'll probably be able to use the Ony and Hakkar buffs to help)

Onyxia:
-Kill, then farm Onyxia (hopefully once a week)


My raid guild has about 50 members, and I keep the numbers low, quality high.

The sister/casual guild has over 150 members (including alts), and we have about 10-15 potential high levels who can help the raid guild.


What we're really looking forward to is the expansion and the 25-man raids. Although we don't have all the fancy BWL and Naxx gear, I think the quality of our members will allow us to start on those instances immediately and effectively.

Well, that was exciting. More updates will come when we kick something else's ass.

13 Comments:

Anonymous Anonymous said...

You can add Gri'lek to that list!

Thursday, October 12, 2006 1:06:00 PM  
Anonymous Verash said...

Nice- good to see you're doing well at this sort of thing.

My current guild is at approximately the same spot, maybe a little ahead due to numbers (we can get at least 30-35 of an MC run ourselves, and actually down bosses with the low end of that)- killed Ossirian at least once, downed Onyxia a few times, and the only real barrier to Rags is fire resist and the fact that we always drop Domo very late at night :).

The main benefit to the lower raid cap for us, as far as I can tell? Running weekday raids are now considerably easier, as we can usually fill a full ZG raid any day of the week. This may not sound like ahuge thing, but with the proliferation of raid instances that inevitably comes with the endgame, there's no need to stop doing the lower tier raid instances for lack of time. My biggest problem with some raid guilds is when they "pull up the ladder," so to speak, and end up isolated from the greater server community. Luckily, the RP aspect of the server seems to minimize that process.

Friday, October 13, 2006 12:35:00 PM  
Anonymous Anonymous said...

and moam, we one shot him boss

Friday, October 20, 2006 2:10:00 PM  
Blogger Raivyne said...

wow, i didn't know you could have sister guilds that shared the same chat.

this could have saved my old guild :(

Friday, October 20, 2006 2:49:00 PM  
Blogger Yorath said...

The guild has come far in a very short amount of time. I think we should try for Ony again somtime. Good Job Psyae and the rest of the Hammers!

Tuesday, October 24, 2006 6:33:00 AM  
Blogger Samownall said...

Nice work. Glad to hear its going well. My guild has just been deleted as I felt that there were not enough high levels to make it worthwhile.
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Tuesday, October 31, 2006 6:07:00 PM  
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Monday, November 06, 2006 3:27:00 PM  
Anonymous Alethos of Silver Hand said...

Getting the UBRS FR buff (from MC'd caster mobs) on everyone in the raid before hitting Rags helps. It takes about ~25 minutes or so for the whole raid to hearth, repair, fly to the Gorge, get the buff, and get back down to MC if everyone is organized about it.

Once the raid is reassembled in MC it's about another 15 minutes of clearing repopped trash to Rags.

Saturday, November 11, 2006 7:49:00 AM  
Anonymous Anonymous said...

oh,it so cool!
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Tuesday, November 21, 2006 3:41:00 AM  
Anonymous Kayryn (56 Mage) said...

Cool, I wish I was in your guild!

Friday, December 08, 2006 8:09:00 PM  
Anonymous Anonymous said...

This is a genius way to incorporate raiding with the casual player. I was in a hardcore raid guild and felt I could never take a break without getting the boot from the guild; however, with your guild system I could have just retired down to the sister guild for awhile!

This is a nice idea, I hope other raiding guilds consider this.

Tuesday, December 19, 2006 9:47:00 AM  
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