Actually, I think it'd be a bad idea for Bliz to release a retail expansion within a year of WoW's initial release. Games that do that tend to set a bad trend and lift players' expectations a bit too high. When a game company is expected to release expansions annually, the expansions get rushed, and are generally buggy, while the original game is still dealing with its own series of bugs.
On the other hand, I think the makers of City of Heroes, although with the right intentions, screwed up the release of City of Villains by waiting too long to create it. Now, the concept of CoV is novel. If you don't have CoH, and you buy CoV, it's a stand-alone game that you can still play with others, but you just can't interact with those who have just CoH. But, if you have both games, you can interact with both sets. I'm not sure whether this means that in order to get full content, you have to pay for two subscriptions. That, to me, sounds like a losing situation for everyone. It's not as if you can clone yourself and play both sides at once, so why should you have to pay double? Perhaps a happy medium, and offer subscriptions to both games at a reduced rate, slightly over a single game, but enough below both to make it worth it. For instance, $20 per month instead of $15 (for one) or $30 for two. Of course, I've already forgotten how much the regular subscription is.
I do, however, think that it'd be okay (and warranted) for Bliz to implement elite player classes (very very very carefully), and try to time it to coincide with WoW's 1-year anniversary. (Which is coming up in November! Can you believe it! I've been playing this game for a friggin year!)
I'm going to join one of those gamers anonymous groups.
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Thanks.
Actually, I think it'd be a bad idea for Bliz to release a retail expansion within a year of WoW's initial release. Games that do that tend to set a bad trend and lift players' expectations a bit too high. When a game company is expected to release expansions annually, the expansions get rushed, and are generally buggy, while the original game is still dealing with its own series of bugs.
On the other hand, I think the makers of City of Heroes, although with the right intentions, screwed up the release of City of Villains by waiting too long to create it. Now, the concept of CoV is novel. If you don't have CoH, and you buy CoV, it's a stand-alone game that you can still play with others, but you just can't interact with those who have just CoH. But, if you have both games, you can interact with both sets. I'm not sure whether this means that in order to get full content, you have to pay for two subscriptions. That, to me, sounds like a losing situation for everyone. It's not as if you can clone yourself and play both sides at once, so why should you have to pay double? Perhaps a happy medium, and offer subscriptions to both games at a reduced rate, slightly over a single game, but enough below both to make it worth it. For instance, $20 per month instead of $15 (for one) or $30 for two. Of course, I've already forgotten how much the regular subscription is.
I do, however, think that it'd be okay (and warranted) for Bliz to implement elite player classes (very very very carefully), and try to time it to coincide with WoW's 1-year anniversary. (Which is coming up in November! Can you believe it! I've been playing this game for a friggin year!)
I'm going to join one of those gamers anonymous groups.
I think they meet at LAN parties.
Nice tabard - but your toes look cold. Do your toes get cold when you're dead?
Also - LATE 2006? That suXXors. I was hoping for something worthwhile come the 1 year anny.
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