Although I generally dislike postings of specs, since this is my page, I felt, why not. Perhaps someone might have some creative criticism.
Rogue Talents
Minimum Required Level:
49Required Talent Points:
40 Assassination Talents - 17 points |
Improved Eviscerate - rank 3/3
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Malice - rank 5/5
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Ruthlessness - rank 3/3
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Relentless Strikes - rank 1/1
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Lethality - rank 5/5
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Combat Talents - 23 points |
Improved Sinister Strike - rank 2/2
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Lightning Reflexes - rank 5/5
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Deflection - rank 5/5
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Precision - rank 5/5
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Riposte - rank 1/1
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Dual Wield Specialization - rank 5/5 |
NOTE: I have 5 unspent talent points (at lvl 54), and am struggling with what I should choose next. To make it easy, I'm posting the official list of rogue talents here. Consider the fact, also, that in addition to this build, I'll only have a total of 11 more points to spend (5 of what I have, and one per level up to 60).
Assassination - Tier 1
Improved Eviscerate - rank 1/3
Minimum Level: 10
Increases the damage done by your Eviscerate ability by 5%.
Remorseless Attacks - rank 1/5
Minimum Level: 10
After killing an opponent that yields experience, gives you a 8% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
Malice - rank 1/5
Minimum Level: 10
Increases your critical strike chance by 1%.
Assassination - Tier 2
Ruthlessness - rank 1/3
Minimum Level: 15
Requires 5 points in Assassination Mastery
Gives your finishing moves a 20% chance to add a combo point to your target.
Murder - rank 1/2
Minimum Level: 15
Requires 5 points in Assassination Mastery
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 3%.
Improved Slice and Dice - rank 1/3
Minimum Level: 15
Requires 5 points in Assassination Mastery
Increases the duration of your Slice and Dice ability by 15%.
Assassination - Tier 3Relentless Strikes - rank 1/1
Minimum Level: 20
Requires 3 points in Ruthlessness
Requires 10 points in Assassination Mastery
Your finishing moves have a 20% chance per combo point to restore 25 energy.
Improved Expose Armor - rank 1/3
Minimum Level: 20
Requires 10 points in Assassination Mastery
Increases the armor reduced by your Expose Armor ability by 15%.
Lethality - rank 1/5
Minimum Level: 20
Requires 5 points in Malice
Requires 10 points in Assassination Mastery
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilites by 6%.
Assassination - Tier 4
Vile Poisons - rank 1/5
Minimum Level: 25
Requires 15 points in Assassination Mastery
Increases the damage dealt by your poisons by 3%.
Improved Instant Poison - rank 1/5
Minimum Level: 25
Requires 15 points in Assassination Mastery
Increases the chance to apply Instant Poison to your target by 2%.
Assassination - Tier 5Improved Kidney Shot - rank 1/3
Minimum Level: 30
Requires 20 points in Assassination Mastery
Reduces the cooldown of your Kidney Shot ability by 2 secs.
Cold Blood - rank 1/1
Minimum Level: 30
Requires 20 points in Assassination Mastery
Instant3 min cooldown
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Improved Deadly Poison - rank 1/5
Minimum Level: 30
Requires 20 points in Assassination Mastery
Increases the chance to apply Deadly Poison to your target by 3%.
Assassination - Tier 6
Seal Fate - rank 1/5
Minimum Level: 35
Requires 1 points in Cold Blood
Requires 25 points in Assassination Mastery
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Assassination - Tier 7
Vigor - rank 1/1
Minimum Level: 40
Requires 30 points in Assassination Mastery
Increases your maximum Energy by 10.
Combat - Tier 1
Improved Gouge - rank 1/3
Minimum Level: 10
Increases the effect duration of your Gouge ability by 0.5 sec.
Improved Sinister Strike - rank 1/2
Minimum Level: 10
Reduces the Energy cost of your Sinister Strike ability by 3.
Lightning Reflexes - rank 1/5
Minimum Level: 10
Increases your Dodge chance by 1%.
Combat - Tier 2Improved Backstab - rank 1/3
Minimum Level: 15
Requires 5 points in Combat Mastery
Increases the critical strike chance of your Backstab ability by 10%.
Deflection - rank 1/5
Minimum Level: 15
Requires 5 points in Combat Mastery
Increases your Parry chance by 1%.
Precision - rank 1/5
Minimum Level: 15
Requires 5 points in Combat Mastery
Increases your chance to hit with melee weapons by 1%.
Combat - Tier 3Improved Evasion - rank 1/2
Minimum Level: 20
Requires 10 points in Combat Mastery
Increases the effect duration of your Evasion ability by 2 sec.
Riposte - rank 1/1
Minimum Level: 20
Requires 5 points in Deflection
Requires 10 points in Combat Mastery
10 Energy5 yd range
Instant6 sec cooldown
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Improved Sprint - rank 1/3
Minimum Level: 20
Requires 10 points in Combat Mastery
Reduces the cooldown of your Sprint ability by 30 sec.
Combat - Tier 4Improved Kick - rank 1/2
Minimum Level: 25
Requires 15 points in Combat Mastery
Gives your Kick ability a 50% chance to silence the target for 2 sec.
Dagger Specialization - rank 1/5
Minimum Level: 25
Requires 15 points in Combat Mastery
Increases your chance to get a critical strike with Daggers by 1%.
Dual Wield Specialization - rank 1/5
Minimum Level: 25
Requires 5 points in Precision
Requires 15 points in Combat Mastery
Increases the damage done by your offhand weapon by 10%.
Combat - Tier 5
Mace Specialization - rank 1/5
Minimum Level: 30
Requires 20 points in Combat Mastery
Gives you a 1% chance to stun your target for 3 sec with a mace.
Blade Flurry - rank 1/1
Minimum Level: 30
Requires 20 points in Combat Mastery
25 Energy
Instant2 min cooldown
Requires Melee Weapon
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Sword Specialization - rank 1/5
Minimum Level: 30
Requires 20 points in Combat Mastery
Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
Fist Weapon Specialization - rank 1/5
Minimum Level: 30
Requires 20 points in Combat Mastery
Increases your chance to get a critical strike with Fist Weapons by 1%.
Combat - Tier 6
Throwing Weapon Specialization - rank 1/2
Minimum Level: 35
Requires 25 points in Combat Mastery
Increases the range of your throwing weapons by 3 yards.
Aggression - rank 1/3
Minimum Level: 35
Requires 25 points in Combat Mastery
Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.
Combat - Tier 7
Adrenaline Rush - rank 1/1
Minimum Level: 40
Requires 30 points in Combat Mastery
Instant6 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety - Tier 1Rapid Concealment - rank 1/5
Minimum Level: 10
Reduces the cooldown of your Stealth ability by 1 sec.
Master of Deception - rank 1/5
Minimum Level: 10
Reduces the chance enemies have to detect you while in Stealth mode.
Camouflage - rank 1/5
Minimum Level: 10
Increases your speed while stealthed by 3%.
Subtlety - Tier 2
Elusiveness - rank 1/5
Minimum Level: 15
Requires 5 points in Subtlety Mastery
Reduces the cooldown of your Evasion, Vanish, and Blind abilities by 15 sec.
Opportunity - rank 1/5
Minimum Level: 15
Requires 5 points in Subtlety Mastery
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.
Subtlety - Tier 3Initiative - rank 1/5
Minimum Level: 20
Requires 10 points in Subtlety Mastery
Gives you a 15% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike - rank 1/1
Minimum Level: 20
Requires 10 points in Subtlety Mastery
50 Energy5 yd range
Instant20 sec cooldown
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Improved Garrote - rank 1/2
Minimum Level: 20
Requires 5 points in Opportunity
Requires 10 points in Subtlety Mastery
Increases the duration of your Garrote ability by 3 sec, but reduces the damage by 5%.
Improved Ambush - rank 1/3
Minimum Level: 20
Requires 5 points in Opportunity
Requires 10 points in Subtlety Mastery
Increases the critical strike chance of your Ambush ability by 15%.
Subtlety - Tier 4Improved Vanish - rank 1/3
Minimum Level: 25
Requires 15 points in Subtlety Mastery
Increases your movement speed while vanished by 10%.
Improved Rupture - rank 1/3
Minimum Level: 25
Requires 15 points in Subtlety Mastery
Increases the damage dealt by your Rupture ability by 10%.
Improved Sap - rank 1/3
Minimum Level: 25
Requires 15 points in Subtlety Mastery
Gives you a 30% chance to return to stealth mode after using your Sap ability.
Subtlety - Tier 5Preparation - rank 1/1
Minimum Level: 30
Requires 20 points in Subtlety Mastery
Instant10 min cooldown
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Improved Cheap Shot - rank 1/2
Minimum Level: 30
Requires 20 points in Subtlety Mastery
Reduces the Energy cost of your Cheap Shot ability by 10.
Improved Distract - rank 1/2
Minimum Level: 30
Requires 20 points in Subtlety Mastery
Increases the radius of your Distract ability by 3 yards.
Subtlety - Tier 6Setup - rank 1/3
Minimum Level: 35
Requires 1 points in Ghostly Strike
Requires 25 points in Subtlety Mastery
Gives you a 15% chance to add a combo point to your target after dodging their attack.
Hemorrhage - rank 1/1
Minimum Level: 35
Requires 25 points in Subtlety Mastery
35 Energy5 yd range
Instant
Requires Melee Weapon
An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
Subtlety - Tier 7Premeditation - rank 1/1
Minimum Level: 40
Requires 30 points in Subtlety Mastery
10 Energy15 yd range
1 sec cast2 min cooldown
When used, adds 2 combo points to your target. The target must become engaged in combat within 10 sec or the combo points are lost.
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